Spatial variables: Difference between revisions

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'''Spatial Variables''' are a feature first implemented by Froox for the use of audio zones, they have many uses such as for culling geometry and audio depending on proximity. They are mainly used with components, but there are ProtoFlux nodes for sampling them as well.
'''Spatial variables''' are a feature first implemented by Frooxius for setting up audio reverb zones. They allow for sampling values and references from points in global space. They are mainly used via components, but there are ProtoFlux nodes for sampling them as well. Currently there are just two shapes that can be used with spatial variables: sphere and box.
 
Types of spatial variables:
 
- ConstantReference Box/Sphere
 
- ConstantValue Box/Sphere
 
- GradientValue Box
 
- Texture3D Box
 
- VertexValue Box
 
- StartEnd Sphere

Revision as of 21:30, 7 May 2025

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This page is about an upcoming Resonite feature which has not been released nor tested. Information on this page is subject to change and might be outdated.


Spatial variables are a feature first implemented by Frooxius for setting up audio reverb zones. They allow for sampling values and references from points in global space. They are mainly used via components, but there are ProtoFlux nodes for sampling them as well. Currently there are just two shapes that can be used with spatial variables: sphere and box.

Types of spatial variables:

- ConstantReference Box/Sphere

- ConstantValue Box/Sphere

- GradientValue Box

- Texture3D Box

- VertexValue Box

- StartEnd Sphere