Spatial variables: Difference between revisions

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'''Spatial variables''' are a feature first implemented by Frooxius for setting up audio reverb zones. They allow for sampling values and references from points in global space. They are mainly used via components, but there are ProtoFlux nodes for sampling them as well. Currently there are just two shapes that can be used with spatial variables: sphere and box.
'''Spatial variables''' are a feature first implemented by Frooxius for setting up audio reverb zones. They allow for sampling values and references from points in global space. They are mainly used via components, but there are ProtoFlux nodes for sampling them as well. Currently there are just two shapes that can be used with spatial variables: box and sphere.


Types of spatial variables:
Types of spatial variables:
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- VertexValue Box
- VertexValue Box


- StartEnd Sphere
- StartEndValue Sphere

Revision as of 21:31, 7 May 2025

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This page is about an upcoming Resonite feature which has not been released nor tested. Information on this page is subject to change and might be outdated.


Spatial variables are a feature first implemented by Frooxius for setting up audio reverb zones. They allow for sampling values and references from points in global space. They are mainly used via components, but there are ProtoFlux nodes for sampling them as well. Currently there are just two shapes that can be used with spatial variables: box and sphere.

Types of spatial variables:

- ConstantReference Box/Sphere

- ConstantValue Box/Sphere

- GradientValue Box

- Texture3D Box

- VertexValue Box

- StartEndValue Sphere