Translations:Frequently Asked Questions/239/en: Difference between revisions

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Importing a new version from external source
 
Importing a new version from external source
 
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Not directly, no. <code>.unitypackage</code> is a compressed file format specific to use in Unity. However, if your model exists in a raw form such as a .fbx file within the project folder in Unity, you can use that to import, instead.
Not directly, no. <code>.unitypackage</code> is a compressed file format specific to use in Unity. However, if your model exists in a raw form such as a .fbx file within the project folder in Unity, you can use that to import, instead.
=== What about my custom shaders? ===

Latest revision as of 03:45, 29 May 2025

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Not directly, no. <code>.unitypackage</code> is a compressed file format specific to use in Unity. However, if your model exists in a raw form such as a .fbx file within the project folder in Unity, you can use that to import, instead.

Not directly, no. .unitypackage is a compressed file format specific to use in Unity. However, if your model exists in a raw form such as a .fbx file within the project folder in Unity, you can use that to import, instead.