Translations:Things to avoid/15/en: Difference between revisions

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Latest revision as of 07:55, 20 June 2025

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Message definition (Things to avoid)
Things to avoid:
* Placing items in the root from Guns/Rockets and other items.
* Assuming the setup of the world is standard in terms of hierarchy for things like spawn or lights etc.
* Custom Culling systems or locomotion modules
* Avoid Calling [[Dynamic Impulses]] to the Root Slot
* Avoid placing [[Dynamic Variables]] in the Root Slot or World Variable Space
* Avoid leaving items in the world when you leave. Clean up after yourself.
** Temporary items from Guns/Rockets & Particles should clean up after themselves. Consider marking them as non-persistent or setting them to delete themselves when you leave.

Things to avoid:

  • Placing items in the root from Guns/Rockets and other items.
  • Assuming the setup of the world is standard in terms of hierarchy for things like spawn or lights etc.
  • Custom Culling systems or locomotion modules
  • Avoid Calling Dynamic Impulses to the Root Slot
  • Avoid placing Dynamic Variables in the Root Slot or World Variable Space
  • Avoid leaving items in the world when you leave. Clean up after yourself.
    • Temporary items from Guns/Rockets & Particles should clean up after themselves. Consider marking them as non-persistent or setting them to delete themselves when you leave.