abbaab |
uv displace |
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is a cool material. you can change the NoiseScale to be super high on one axis, change the edgecolor, then edge thickness to get 1d "lines" on the noise borders. just set cell color to black or smthn if it's masking something | is a cool material. you can change the NoiseScale to be super high on one axis, change the edgecolor, then edge thickness to get 1d "lines" on the noise borders. just set cell color to black or smthn if it's masking something | ||
make a camera for this and put it in the <code>UVDisplaceMap</code> of a displace material for a cool "glitch" effect |
Latest revision as of 12:08, 22 July 2025
misc notes
vrik
PositionWeight on individual parts allows one to give less weight to limb movements compared to base position--maybe cool stuff can come out of that
pbs_vornoicrystal
is a cool material. you can change the NoiseScale to be super high on one axis, change the edgecolor, then edge thickness to get 1d "lines" on the noise borders. just set cell color to black or smthn if it's masking something
make a camera for this and put it in the UVDisplaceMap
of a displace material for a cool "glitch" effect