Component:LocalTrailRenderBufferProvider: Difference between revisions

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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool| {{Asset HighPriorityIntegration Field}}
}}
}}



Latest revision as of 19:35, 29 July 2025

Component image 
File:LocalTrailRenderBufferProviderComponent.png
Local Trail Render Buffer Provider component as seen in the Scene Inspector

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Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.



Usage

Examples

See Also