Component:SnapNode: Difference between revisions

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|Name=Snap Node
|Name=Snap Node
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{{stub}}
The '''SnapNode''' component does nothing.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|SnapRadius|Float|
|SnapRadius|Float| Radius.
|_colliderRadius|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv1=true|
|_colliderRadius|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv1=true| Collider radius field to drive.
}}
}}


== Behavior ==
== Usage ==


== Examples ==
== Examples ==
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[[Category:Components:Uncategorized{{#translation:}}|Snap Node]]
[[Category:Components:Uncategorized{{#translation:}}|Snap Node]]
[[Category:Components{{#translation:}}|Snap Node]]
[[Category:Components{{#translation:}}|Snap Node]]
[[Category:ComponentStubs]]

Revision as of 00:17, 3 August 2025

Component image 
Snap Node component as seen in the Scene Inspector

The SnapNode component does nothing.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
SnapRadius Float Radius.
_colliderRadius field drive of Float Collider radius field to drive.

Usage

Examples

See Also