Talk:Avatar standard: Difference between revisions

Discussion page of Avatar standard
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→‎Re: Blendshapes: new section
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After experimenting I found it useful for syncing them between meshes but it could also be used for applying those blendshapes to any separate clothing too.
After experimenting I found it useful for syncing them between meshes but it could also be used for applying those blendshapes to any separate clothing too.
-- [[User:Socksthefennec|Socksthefennec]] ([[User talk:Socksthefennec|talk]]) 06:19, 18 October 2025 (UTC)
-- [[User:Socksthefennec|Socksthefennec]] ([[User talk:Socksthefennec|talk]]) 06:19, 18 October 2025 (UTC)
== Re: Blendshapes ==
I don't think those should be part of Avatar Standard. (Even if in theory a good idea). Imo AVI-S should only include variables that can be universal between Avatars.
But having those variables on the "Avatar/" namespace should be fine. Systems that know those vars /are made for the avatar could take advantage of those blend shape vars.
I for example use Variables on the Kitavali ears to reference the Dynamic bone Chains for detecting if they are grabbed trough a system.
[[User:Mint Shock|Mint Shock]] ([[User talk:Mint Shock|talk]]) 10:05, 18 October 2025 (UTC)

Revision as of 10:05, 18 October 2025

Blendshapes

Would it be worth it to have variables for different avatar blendshapes (for body shape, not things like face tracking or visemes)? After experimenting I found it useful for syncing them between meshes but it could also be used for applying those blendshapes to any separate clothing too. -- Socksthefennec (talk) 06:19, 18 October 2025 (UTC)

Re: Blendshapes

I don't think those should be part of Avatar Standard. (Even if in theory a good idea). Imo AVI-S should only include variables that can be universal between Avatars.

But having those variables on the "Avatar/" namespace should be fine. Systems that know those vars /are made for the avatar could take advantage of those blend shape vars.

I for example use Variables on the Kitavali ears to reference the Dynamic bone Chains for detecting if they are grabbed trough a system. Mint Shock (talk) 10:05, 18 October 2025 (UTC)