Examples: Difference between revisions
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| [[File:Blow Dryer Inventory Thumbnail.png|64px|link=Blow Dryer]] [[Blow Dryer]] || Push around dynamic bones. | | [[File:Blow Dryer Inventory Thumbnail.png|64px|link=Blow Dryer]] [[Blow Dryer]] || Push around dynamic bones. | ||
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| [[File:Blow Dryer Inventory Thumbnail.png|64px|link=Dawn Crossbow]] [[Dawn Crossbow]] || Functional Crossbow that can be primed and fired. Uses the latest Projectile System template example. | |||
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| [[File:Blow Dryer Inventory Thumbnail.png|64px|link=Dawn bow]] [[Dawn bow]] || Functional bow that can be drawn and fired. Uses the latest Projectile System template example. | |||
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| [[File:Blow Dryer Inventory Thumbnail.png|64px|link=Flying Top Launcher]] [[Flying Top Launcher]] || A toy powered by a pull string or by pressing the primary action to spin up the top on the end of the toy to launch it in the air. Watch it bounce and glow! | |||
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Revision as of 18:54, 28 January 2026
Gadgets
Example objects within the Resonite Essentials under a sub-folder of the same name
| Push around dynamic bones. | |
| Functional Crossbow that can be primed and fired. Uses the latest Projectile System template example. | |
| Functional bow that can be drawn and fired. Uses the latest Projectile System template example. | |
| A toy powered by a pull string or by pressing the primary action to spin up the top on the end of the toy to launch it in the air. Watch it bounce and glow! |
Example templates/systems
- Vehicle physics templates
- Projectile system templates