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= Usage = | == Usage == | ||
You can use this node for turning values into strings, even an object. Turning an object into a string is useful for taking what you see in a display node for a value directly into a string object. | You can use this node for turning values into strings, even an object. Turning an object into a string is useful for taking what you see in a display node for a value directly into a string object. | ||
You can also use this for huds, like turning your FPS into text for a display, or readouts of objects or values. | You can also use this for huds, like turning your FPS into text for a display, or readouts of objects or values. | ||
== Inputs == <!--T:3--> | |||
= | === V (Generic) === | ||
The value to turn into a string. | |||
== | === Format (String) === | ||
A [https://learn.microsoft.com/en-us/dotnet/standard/base-types/composite-formatting#composite-format-string Composite Format String]. | |||
== | === FormatProvider (IFormatProvider) === | ||
The locale to use for the output. Defaults to the invariant culture. | |||
== | == Outputs == <!--T:3--> | ||
= | === * (String) === | ||
The value as a string following the format. | |||
== * (String) == | |||
The value as a string |
Revision as of 07:53, 13 January 2024
Script error: The function "ProtoFlux" does not exist.
Usage
You can use this node for turning values into strings, even an object. Turning an object into a string is useful for taking what you see in a display node for a value directly into a string object. You can also use this for huds, like turning your FPS into text for a display, or readouts of objects or values.
Inputs
V (Generic)
The value to turn into a string.
Format (String)
FormatProvider (IFormatProvider)
The locale to use for the output. Defaults to the invariant culture.
Outputs
* (String)
The value as a string following the format.