Add SignalR section |
Add SignalR server events and /sessions endpoint definitions |
||
Line 42: | Line 42: | ||
== SignalR == | == SignalR == | ||
The Resonite API uses the [[wikipedia:SignalR|SignalR]] protocol for server-driven notifications such as informing the client of new chat messages or status changes. Internally this is simply a WebSocket connection between the Resonite client and API SignalR Hub with some additional control messages. Most modern programming languages should have libraries for SignalR available, however if | The Resonite API uses the [[wikipedia:SignalR|SignalR]] protocol for server-driven notifications such as informing the client of new chat messages or status changes. Internally this is simply a WebSocket connection between the Resonite client and API SignalR Hub with some additional control messages. Most modern programming languages should have libraries for SignalR available, however if your language of choice does not, the protocol is [https://github.com/dotnet/aspnetcore/blob/main/src/SignalR/docs/specs/HubProtocol.md well documented] and can be easily emulated. | ||
The hub address is <code><nowiki>https://api.resonite.com/hub</nowiki></code>, or if you're creating a WebSocket connection manually <code>wss://api.resonite.com/hub</code>. | The hub address is <code><nowiki>https://api.resonite.com/hub</nowiki></code>, or if you're creating a WebSocket connection manually <code>wss://api.resonite.com/hub</code>. | ||
To authenticate with the hub, the same | To authenticate with the hub, the same authorization header as specified in [[API#Authentication|Authentication]] is required. | ||
=== Functions === | === Functions === | ||
The following server side functions are available | The following server side functions are available: | ||
'''SendMessage''' | |||
'''MarkMessagesRead''' | |||
'''BroadcastStatus''' | |||
'''UpdateContact''' | |||
'''ListenOnContact''' | |||
'''ListenOnKey''' | |||
'''RequestStatus''' | |||
'''InitializeStatus''' | |||
'''BroadcastSession''' | |||
===== | '''BroadcastSessionEnded''' | ||
=== Events === | |||
The following events can be sent by the server (this list may be incomplete): | |||
'''MessageSent''' | |||
'''ReceiveMessage''' | |||
'''MessagesRead''' | |||
'''ReceiveSessionUpdate''' | |||
'''RemoveSession''' | |||
'''ReceiveStatusUpdate''' | |||
== Endpoints == | |||
=== Sessions === | |||
==== <code>GET /sessions/{sessionId}</code> ==== | |||
Returns the Session object for the session specified by <code>{sessionId}</code>, provided it is a publicly accessible session. | |||
Does not require authentication. | |||
==== <code>GET /sessions</code> ==== | |||
Returns a list of public sessions filtered by the given parameters. | |||
Does not require authentication | |||
URL parameters: | |||
* '''compatibilityHash:''' The compatibility-hash sessions needs to have. A Resonite client can only join a session if this hash matches between client and server. (string, optional) | |||
* '''name''': The session name to search for. (string, optional) | |||
* '''universeId''': The id of the universe sessions need to be a part of. (string, optional) | |||
* '''hostName''': The name of the user currently hosting the session. (string, optional) | |||
* '''hostId''': The id of the user currently hosting the session. (string, optional) | |||
* '''minActiveUsers''': The minimum amount of active users a session needs to have. (integer, optional, default 0) | |||
* '''includeEmptyHeadless''': Should empty headless servers be included in the results. (bool, optional, default false) |
Revision as of 16:47, 13 January 2024
Documentation for the Resonite API which can be used by external apps to communicate with Resonite.
This documentation is unofficial and incomplete and may break at any time.
The main API URL is https://api.resonite.com/
Authentication
Many endpoints of the Resonite API require authentication by means of an authorization token.
This token needs to be sent as a Authorization HTTP request header on endpoints that require it:
Authorization: res <user-id>:<token>
Note that user-id
is not the same as your username. Migrated accounts may have user-ids that are similar to their username, but newly created accounts will get a random user-id assigned to them. User-ids always start with U-
.
To get a token, send a POST request to https://api.resonite.com/userSessions
with the following body:
{
"username": "<username>",
"authentication": {
"$type" : "password",
"password": "<password>"
},
"secretMachineId": "<secret-machine-id>",
"rememberMe": true
}
username
andpassword
are your account credentials. DO NOT replace the "password" specifier in the "$type" field.secretMachineId
can be a random UUIDv4- The
rememberMe
flag determines how long the resulting token will be valid. If it is set to true, the token will be valid for 30 days.
This authentication request also needs additional headers:
UID: <uid>
TOTP: <totp>
UID
should be a sha256 hash based on information about the hardware this request was sent from, so every device that connects to the API should have its own unique string that never changes. You can however just use any random sha256 hash if you do not want to generate it specifically for your hardware.TOTP
is a four number code generated by your two-factor authentication (2FA) application of choice and only needs to be sent if 2FA is enabled for your user account.
The API should respond with a JSON object containing information about the created user-session, most importantly the token used for authentication as well as your user-id.
SignalR
The Resonite API uses the SignalR protocol for server-driven notifications such as informing the client of new chat messages or status changes. Internally this is simply a WebSocket connection between the Resonite client and API SignalR Hub with some additional control messages. Most modern programming languages should have libraries for SignalR available, however if your language of choice does not, the protocol is well documented and can be easily emulated.
The hub address is https://api.resonite.com/hub
, or if you're creating a WebSocket connection manually wss://api.resonite.com/hub
.
To authenticate with the hub, the same authorization header as specified in Authentication is required.
Functions
The following server side functions are available:
SendMessage
MarkMessagesRead
BroadcastStatus
UpdateContact
ListenOnContact
ListenOnKey
RequestStatus
InitializeStatus
BroadcastSession
BroadcastSessionEnded
Events
The following events can be sent by the server (this list may be incomplete):
MessageSent
ReceiveMessage
MessagesRead
ReceiveSessionUpdate
RemoveSession
ReceiveStatusUpdate
Endpoints
Sessions
GET /sessions/{sessionId}
Returns the Session object for the session specified by {sessionId}
, provided it is a publicly accessible session.
Does not require authentication.
GET /sessions
Returns a list of public sessions filtered by the given parameters.
Does not require authentication
URL parameters:
- compatibilityHash: The compatibility-hash sessions needs to have. A Resonite client can only join a session if this hash matches between client and server. (string, optional)
- name: The session name to search for. (string, optional)
- universeId: The id of the universe sessions need to be a part of. (string, optional)
- hostName: The name of the user currently hosting the session. (string, optional)
- hostId: The id of the user currently hosting the session. (string, optional)
- minActiveUsers: The minimum amount of active users a session needs to have. (integer, optional, default 0)
- includeEmptyHeadless: Should empty headless servers be included in the results. (bool, optional, default false)