Dynamic Impulses: Difference between revisions

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[[Dynamic Impulse Trigger (ProtoFlux node)|Dynamic Impulse Trigger]] and [[Dynamic Impulse Receiver (ProtoFlux node)|Dynamic Impulse Receiver]] are used for dynamic impulses that do not include a value.
[[Dynamic Impulse Trigger (ProtoFlux Node)|Dynamic Impulse Trigger]] and [[Dynamic Impulse Receiver (ProtoFlux Node)|Dynamic Impulse Receiver]] are used for dynamic impulses that do not include a value.


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Revision as of 00:14, 14 January 2024


Dynamic impulses allow for impulses to travel to other ProtoFlux programs anywhere in the world, and allow for large, complex programs to be built out of simple pieces.

Usage

There are two main parts to dynamic impulses: triggers and receivers.

A receiver takes a string tag. This tag determines what it listens for; when a dynamic impulse is triggered with the correct tag, an impulse will flow out of the node.

A trigger takes a slot to target and a tag to use. Every receiver under the targeted slot with a matching tag will be triggered.

Optionally, dynamic impulses can also carry a single value. This value is taken by the trigger and produced by the receiver.

Specifics

Dynamic Impulse Trigger and Dynamic Impulse Receiver are used for dynamic impulses that do not include a value.

A dynamic impulse trigger sends the impulse it received to all matching receivers.

Importantly, this means that anything available in the context of the triggering impulse, such as the collider that a collision occurred with, is also available to the receivers. This also makes dynamic impulses instant. If there are several receivers, they run in order; they will never run simultaneously. An infinite loop of dynamic impulses will eventually cause the involved nodes to break.