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=== Warning === | === Warning === | ||
Creating, duplicating, or moving a dynamic variable requires '''binding''' that variable to its space. This usually takes a small amount of time, before which the dynamic variable can appear to be present, but not be readable or writable. Therefore, if you create a dynamic variable using the [[Create Dynamic Variable`1 (ProtoFlux Node)|Create Dynamic Variable]] or [[Write Or Create Dynamic Variable`1 (ProtoFlux Node)|Write Or Create Dynamic Variable]] | Creating, duplicating, or moving a dynamic variable requires '''binding''' that variable to its space. This usually takes a small amount of time, before which the dynamic variable can appear to be present, but not be readable or writable. Therefore, if you create a dynamic variable using the [[Create Dynamic Variable`1 (ProtoFlux Node)|Create Dynamic Variable]] or [[Write Or Create Dynamic Variable`1 (ProtoFlux Node)|Write Or Create Dynamic Variable]] ProtoFlux Node, or cause it to be duplicated using the [[Duplicate Slot (ProtoFlux Node)|Duplicate Slot]] ProtoFlux Node, or cause it to be moved using the [[Set Parent (ProtoFlux Node)|Set Parent]] ProtoFlux Node, you may find it necessary to add an [[Updates Delay (ProtoFlux Node)|Updates Delay]] or [[Updates Delay With Value (ProtoFlux Node)|Updates Delay With Value]] ProtoFlux Node afterwards in order to ensure the dynamic variables have been bound by the time you use them. A delay of 1 to 3 updates usually suffices. |
Revision as of 00:22, 14 January 2024
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Overview
Dynamic variables allow you to read and write data by name. This makes it easy to manage data in large systems; every bit of data is clearly labeled, and you can break data into multiple spaces to keep your systems separate.
Naming Restrictions
When using Dynamic Variables there are some restrictions and limitations on naming both spaces and variables within those spaces.
Space and Variable Names cannot contain:
- Any symbols
- As defined in C# Char.IsSymbol
- Any Punctuation / Whitespace
- As defined in C# Char.IsPunctuation and C# Char.IsWhiteSpace
- Except for period (.), underscore (_) and space ( ).
Usage
Optionally, the name can be prefixed by the name of a space, terminated by a /, to choose a specific variable space to use. This is useful to distinguish between unrelated systems that all use dynamic variables.
Some valid names include:
- Health -- no space defined, named Health
- World/Color -- named Color, in the World space
- MyCoolSystem/Score -- named Score, in the MyCoolSystem space
Spaces
Dynamic variables can live anywhere in or under the slot containing a DynamicVariableSpace component.
So, a variable space on the world root can be used from anywhere, whilst a variable space on your avatar can be used from anything stored in your avatar.
Variables
The simplest way to use dynamic variables is to use the DynamicValueVariable<T> and DynamicReferenceVariable<T> components. These are for value (int, float, String, etc.) and reference (Slot, User, etc.) types, respectively.
These components store a value or reference directly. If two variable components have the same name, then they will have identical contents.
Fields
If you want to use an existing field or reference as the contents of a dynamic variable, you can use the DynamicField<T> or DynamicReference<T> components. Instead of storing something directly, they point at a field that contains a value or reference type, respectively.
(TODO: clarify value vs. reference types; I think this isn't fully correct)
Drivers
You can use the contents of a dynamic variable to drive a field or reference, using the DynamicValueVariableDriver<T> and DynamicReferenceVariableDriver<T> components.
Unlisted types
When creating a dynamic variable component, you will be given a list of "common types". If the type you seek is not in that list, you will have to enter it by hand. See Complex Types in Components.
Warning
Creating, duplicating, or moving a dynamic variable requires binding that variable to its space. This usually takes a small amount of time, before which the dynamic variable can appear to be present, but not be readable or writable. Therefore, if you create a dynamic variable using the Create Dynamic Variable or Write Or Create Dynamic Variable ProtoFlux Node, or cause it to be duplicated using the Duplicate Slot ProtoFlux Node, or cause it to be moved using the Set Parent ProtoFlux Node, you may find it necessary to add an Updates Delay or Updates Delay With Value ProtoFlux Node afterwards in order to ensure the dynamic variables have been bound by the time you use them. A delay of 1 to 3 updates usually suffices.