fields |
mNo edit summary |
||
Line 1: | Line 1: | ||
The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius. | The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius. | ||
Line 12: | Line 11: | ||
|Radius|Float| | |Radius|Float| | ||
}} | }} | ||
== Examples == | |||
* The CapsuleCollider is used in [[Locomotion Modules (Slot)|Locomotion Modules]] to represent the player's width and height. |
Revision as of 02:02, 14 January 2024
The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | |
Type
|
ColliderType | |
Mass
|
Float | |
CharacterCollider
|
Bool | |
IgnoreRaycasts
|
Bool | |
Height
|
Float | |
Radius
|
Float |
Examples
- The CapsuleCollider is used in Locomotion Modules to represent the player's width and height.