NoClipLocomotion fields |
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NoClipLocomotion is a Locomotion Module that can phase through colliders. | NoClipLocomotion is a [[Locomotion Modules (Slot)|Locomotion Module]] that can phase through colliders. | ||
= Fields = | = Fields = | ||
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|_lastDefaultIcon|Uri| | |_lastDefaultIcon|Uri| | ||
|_lastDefaultColor|Nullable`1|TypeString4=Color?| | |_lastDefaultColor|Nullable`1|TypeString4=Color?| | ||
|ThreeAxisRotation|Bool| | |||
|_controller|LocomotionController| | |_controller|LocomotionController| | ||
|MaxSpeed|Float| | |MaxSpeed|Float| | ||
|MinimumFlySpeedRatio|Float| | |MinimumFlySpeedRatio|Float| | ||
}} | }} |
Revision as of 04:37, 14 January 2024
NoClipLocomotion is a Locomotion Module that can phase through colliders.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Icon
|
IAssetProvider<ITexture2D> | |
Color
|
Color | |
_currentController
|
LocomotionController | |
_lastDefaultIcon
|
Uri | |
_lastDefaultColor
|
Color? | |
ThreeAxisRotation
|
Bool | |
_controller
|
LocomotionController | |
MaxSpeed
|
Float | |
MinimumFlySpeedRatio
|
Float |