imported>Epsilion Created page with "<languages></languages> <translate> {{stub}} {{Infobox Component |Image=CharacterEventTriggerComponent.png |Name=CharacterEventTrigger }} == Intoduction == The '''CharacterEve..." |
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== Intoduction == | == Intoduction == | ||
The '''CharacterEventTrigger''' component invokes [[:Category: | The '''CharacterEventTrigger''' component invokes [[:Category:Type:Action`1|Action<Float3>]] triggers whenever a user enters or exits an attached collider. | ||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields |
Revision as of 18:23, 18 January 2024
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Component image
Intoduction
The CharacterEventTrigger component invokes Action<Float3> triggers whenever a user enters or exits an attached collider.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
TriggerEntered
|
Action<Float3> | Triggered when a user enters a collider attached to the parent slot |
TriggerLeft
|
Action<Float3> | Triggered when a user exits a collider attached to the parent slot |
IgnoreParentUser
|
Bool | If this component is under a user in the hierarchy, events from that user are ignored. |