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[[Category:Components{{#translation:}}|MeshRenderer (Component){{#translation:}}]] | [[Category:Components{{#translation:}}|MeshRenderer (Component){{#translation:}}]] | ||
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[[Category:Renderer]] |
Revision as of 21:49, 18 January 2024
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Component image 
MeshRenderer component as seen in the Scene Inspector

Intoduction
The MeshRenderer component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Mesh
|
Mesh | The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh |
Materials
|
Material | A list of materials to be applied to the mesh |
MaterialPropertyBlocks
|
MaterialPropertyBlock | |
ShadowCastMode
|
ShadowCastMode | How this object will cast shadows onto the world, or if it only draws a shadow. |
SortingOrder
|
Int |
Behavior
Special Functions
Custom UI Elements | |
---|---|
Name | Description |
Split into separate meshes by material | Will split this mesh into additional submeshes, each having only one material |
Merge submeshes with same material | Will merge all submeshes that use the same material |