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== Outputs == | == Outputs == | ||
=== OnTriggered (Continuation) === | === OnTriggered ([[Impulses|Continuation]]) === | ||
Sends an impulse when any one of Operations (List of [[Impulses]]) is called. | Sends an impulse when any one of Operations (List of [[Impulses]]) is called. | ||
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=== Index ([[Type:Int|Int]]) === | === Index ([[Type:Int|Int]]) === | ||
The position of the Impulse on the list of Operations (List of Impulses) that was called starting at 0 for the first one. | The position of the Impulse on the list of Operations (List of [[Impulses]]) that was called starting at 0 for the first one. | ||
Only exists during OnTriggered (Continuation) | Only exists during OnTriggered ([[Impulses|Continuation]]) | ||
== Examples == | == Examples == |
Revision as of 00:05, 4 February 2024
An Impulse Demultiplexer is useful for condensing down multiple lines of execution code into one line. For example, let's say that you have 10 buttons, and you want to change a text to 10 different strings, positions, and colors using those 10 buttons. Using an Impulse Demultiplexer you can put each button into Operations (List of Impulses) on the impulse demultiplexer, then use the index in 3 different Multiplexers. Writing the multiplexer's output to the properties of the text object now allows you to reduce what would take up to 70 nodes and 60 connections down to 43 nodes and 43 connections. And also it makes it a lot less complex and easier to read.
Inputs
Operations (List of Impulses)
List of impulses to take impulses from.
Outputs
OnTriggered (Continuation)
Sends an impulse when any one of Operations (List of Impulses) is called.
Index (Int)
The position of the Impulse on the list of Operations (List of Impulses) that was called starting at 0 for the first one.
Only exists during OnTriggered (Continuation)
Examples
This desperately needs examples, since this has a wide range of applications
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