added broken animation file link |
m fix types |
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| Line 4: | Line 4: | ||
|Inputs= | |Inputs= | ||
[ | [ | ||
{"Name":"*", "Type":" | {"Name":"*", "Type":"AsyncCall"}, | ||
{"Name":"To", "Type":"Dummy"}, | {"Name":"To", "Type":"Dummy"}, | ||
{"Name":"From", "Type":"Dummy"}, | {"Name":"From", "Type":"Dummy"}, | ||
| Line 10: | Line 10: | ||
{"Name":"Curve", "Type":"CurvePreset"}, | {"Name":"Curve", "Type":"CurvePreset"}, | ||
{"Name":"ProportionalDuration", "Type":"bool"}, | {"Name":"ProportionalDuration", "Type":"bool"}, | ||
{"Name":"Target", "Type":"IField"} | {"Name":"Target", "Type":"IField`1"} | ||
] | ] | ||
|Outputs= | |Outputs= | ||
[ | [ | ||
{"Name":"OnStarted", "Type":" | {"Name":"OnStarted", "Type":"AsyncResumption"}, | ||
{"Name":"OnDone", "Type":"Continuation"} | {"Name":"OnDone", "Type":"Continuation"} | ||
] | ] | ||
Revision as of 19:13, 9 February 2024
Tween Value is a node that allows you to change a Target (Numeric or Enum IField`1) over a Duration (float) from a starting point to an ending point. The different curve presets determine the interpolation used, and when applicable will smoothly change using non whole numbers.
Inputs
* (Async Call)
Tells the node to start tweening Target (Numeric or Enum IField`1).
To (Sudo-Generic (Any Numeric or Enum value))
The value to tween towards over Duration (float)
Examples: Key Enum, Float, Int, etc
From (Sudo-Generic (Any Numeric or Enum value))
The value to tween away from over Duration (float)
Examples: Key Enum, Float, Int, etc
Duration (float)
The duration in seconds that the value should tween for.
Curve (CurvePreset)
The interpolation type to use while tweening.
ProportionalDuration (Boolean)
TODO: What does this do?
Target (Numeric or Enum IField`1)
The value this node should Tween.
Outputs
OnStarted (Async Impulse)
sends an Async Impulse once the node starts tweening the Target (Numeric or Enum IField`1).
OnDone (Impulse)
Sends an Impulse once the node is done tweening Target (Numeric or Enum IField`1).
Examples
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A short animation of a tween value moving something over time, with nodes beside it.