Component:ProceduralAssetMetadata: Difference between revisions

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Revision as of 16:51, 14 February 2024

The ProceduralAssetMetadata component is shown in the inspector for procedural meshes and textures.[1]

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Asset Mesh
UpdateCount Int
Error Bool
  1. Component was given this functionality in Beta 2024.1.12.1336