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{{ | {{Note|The Vertex count on the mesh generated by this component increases exponentially with respect to the value in <code>Subdivisions</code> — Please use caution when using larger values|danger}} | ||
{{Infobox Component | {{Infobox Component | ||
|Image=IcoSphereMeshComponent.png | |Image=IcoSphereMeshComponent.png | ||
|Name=IcoSphereMesh | |Name=IcoSphereMesh | ||
}} | }} | ||
== | == Introduction == | ||
The '''IcoSphereMesh''' component procedurally generates a icosahedron mesh for use with a MeshRenderer, according to the parameters provided. | The '''IcoSphereMesh''' component procedurally generates a icosahedron mesh for use with a MeshRenderer, according to the parameters provided. | ||
== Usage == | == Usage == |
Revision as of 17:21, 14 February 2024
Component image
Introduction
The IcoSphereMesh component procedurally generates a icosahedron mesh for use with a MeshRenderer, according to the parameters provided.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Radius
|
Float | Radius of the IcoSphere |
Subdivisions
|
Int | Number of IcoSphere subdivisions — Values are clamped in the range [0,8] |
FlatShading
|
Bool | Use flat/faceted shading instead of smooth shading. |
FlatFaceExtrude
|
Float | Distance to extrude faces after being generated. Creates an "Exploded" appearance |
FlatFaceScale
|
Float | Scale of individual faces, relative to their base size. |
Behavior
Template:Warning The vertex count on a generated IcoSphereMesh is 20×4n, where n is Subdivisions
— this may result in extremely large vertex counts for seemingly small values of Subdivisions
— Please use caution!
As of Version 2020.10.25.1103, this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.