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{{Infobox Component | |||
|Image=CapsuleCollider.png | |||
|Name=Capsule Collider | |||
}} | |||
The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius. | The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius. | ||
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* The CapsuleCollider is used in [[Locomotion Modules (Slot)|Locomotion Modules]] to represent the player's width and height. | * The CapsuleCollider is used in [[Locomotion Modules (Slot)|Locomotion Modules]] to represent the player's width and height. | ||
[[Category:ComponentStubs]] | |||
[[Category:Components]] | |||
[[Category:Components:Physics:Colliders]] |
Revision as of 17:35, 14 February 2024
Component image
The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | |
Type
|
ColliderType | |
Mass
|
Float | |
CharacterCollider
|
Bool | |
IgnoreRaycasts
|
Bool | |
Height
|
Float | |
Radius
|
Float |
Examples
- The CapsuleCollider is used in Locomotion Modules to represent the player's width and height.