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{{Template:Basic Fire On Information|Fire On | {{Template:Basic Fire On Information|Fire On Change|changes|the OnlyForUser ([[Type:User|User]]) provided|[[ProtoFlux:Local Fire On Change|Local Fire On Change]]}} | ||
Fire on change is a protoflux node that listens for changes to a value on the local client specified by OnlyForUser ([[Type:User|User]]). values that have imprecision or the Value (Generic) itself changes a lot, it could lead to undesired behavior and might be better to use [[Fire On True (ProtoFlux)| Fire On True]] and [[Fire On False (ProtoFlux)| Fire On False]]. | Fire on change is a protoflux node that listens for changes to a value on the local client specified by OnlyForUser ([[Type:User|User]]). values that have imprecision or the Value (Generic) itself changes a lot, it could lead to undesired behavior and might be better to use [[Fire On True (ProtoFlux)| Fire On True]] and [[Fire On False (ProtoFlux)| Fire On False]]. |
Revision as of 01:38, 18 February 2024
Fire On Change Nodes will only fire if the OnlyForUser (User) provided has seen the value on their local machine changes.
When this node triggers from the OnlyForUser (User) provided it can be used to execute code that requires the impulse be from a specific user. This is useful for things like:
- changing world properties
- physics
- cloud variables
- other Local User sensitive nodes.
Fire on change is a protoflux node that listens for changes to a value on the local client specified by OnlyForUser (User). values that have imprecision or the Value (Generic) itself changes a lot, it could lead to undesired behavior and might be better to use Fire On True and Fire On False.
Inputs
OnlyForUser (User)
is the one "watching" for changes, if the Value (Generic) is localized and only changes for the OnlyForUser User, then it will send out a impulse for every change vs someone else who wouldn't see those changes.
Value (Generic)
The value or reference that OnlyForUser (User) should watch for changes on their client.
Outputs
OnChanged (impulse)
Will fire a single impulse from the OnlyForUser (User) input every time the value provided changes.
Examples
-
Fire On Change being used to tell when someone is on the ground according to the host user of a session.