Multi User Avatar anchor allows you to auto generate anchors, but only if you have a [[Component:AvatarAnchorTouchTrigger|Avatar Anchor Touch Trigger Component]] on the same slot as the [[Collider|collider]] and the multi anchor has to be the same slot as well. It uses an [[Type:IAvatarAnchor|IAvatarAnchor type]] component as a template, and generates them in a shape based on a Snapper ([[Component:SnapCircle|Snap Circle Component]] or [[Component:SnapSphere|Snap Sphere Component]] to name a couple).
Currently, it only accepts out of sight physical touch or remote touch regardless of settings. May be a bug.
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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|AnchorPointSnap|IPointSnappable|
|AnchorPointSnap|IPointSnappable| A Snappable from [[:Category:Components:Transform:Snapping|snapping category]]
|MaxUsers|Int|
|MaxUsers|Int| the maximum users that can be in this multi anchor
|MinDistance|Float|
|MinDistance|Float|
|Template|IAvatarAnchor|
|Template|IAvatarAnchor| The [[Type:IAvatarAnchor|IAvatarAnchor]] to use as a template for making anchors.
|AnchorsRoot|Slot|
|AnchorsRoot|Slot| where to put the anchor slots when they are generated.
|AcceptOutOfSightTouch|Bool|
|AcceptOutOfSightTouch|Bool|
|AcceptPhysicalTouch|Bool|
|AcceptPhysicalTouch|Bool|
Revision as of 07:44, 29 February 2024
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Component image
MultiUserAvatarAnchor component as seen in the Scene Inspector