|TriggerEntered|Action`1|TypeString0=Action<Float3>| Triggered when a user enters a collider attached to the parent slot
|TriggersOnly|Bool|
|TriggerLeft|Action`1|TypeString1=Action<Float3>| Triggered when a user exits a collider attached to the parent slot
|TriggerEntered|{{RootFieldType|SyncDelegateList`1|[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>}}|TypeAdv1=true| Triggered when a user enters a collider attached to the parent slot
|TriggerLeft|{{RootFieldType|SyncDelegateList`1|[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>}}|TypeAdv2=true| Triggered when a user exits a collider attached to the parent slot
|IgnoreParentUser|Bool| If this component is under a user in the hierarchy, events from that user are ignored.
|IgnoreParentUser|Bool| If this component is under a user in the hierarchy, events from that user are ignored.
}}
}}
Revision as of 19:22, 1 March 2024
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Component image
CharacterEventTrigger component as seen in the Scene Inspector
Intoduction
The CharacterEventTrigger component invokes Action<Float3> triggers whenever a user enters or exits an attached collider.