Automated: update component fields |
SpriteGlyph nested type |
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== Usage == | == Usage == | ||
== SpriteGlyph == | |||
{{stub}} | |||
=== Fields === | |||
{{Table TypeFields | |||
|SpriteURL|Uri| | |||
|UnicodeCodepoint|UInt32| | |||
|SpriteName|String| | |||
|Bearing|Float2| | |||
|Advance|Float2| | |||
|Size|Float| | |||
}} | |||
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Revision as of 23:13, 1 March 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image 
Dynamic Sprite Font component as seen in the Scene Inspector

Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | |
MaxSize
|
Int | |
Glyphs
|
list of SpriteGlyph |
Usage
SpriteGlyph
This article or section is a Stub. You can help the Resonite Wiki by expanding it.