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== Related Components == | == Related Components == | ||
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[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Box Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|BoxMesh (Component){{#translation:}}]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|BoxMesh (Component){{#translation:}}]] |
Revision as of 19:24, 3 March 2024
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Component image
Intoduction
The BoxMesh component procedurally generates a cube mesh for use with a MeshRenderer, according to the parameters provided.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Size
|
Float3 | The size of the mesh |
UVScale
|
Float3 | |
ScaleUVWithSize
|
Bool |