Automated: update component fields |
Automated: update Categories |
||
Line 19: | Line 19: | ||
== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Character Event Trigger]] | ||
[[Category:Components:Locomotion:Interaction{{#translation:}}| | [[Category:Components:Locomotion:Interaction{{#translation:}}|Character Event Trigger]] | ||
[[Category:Triggers]] | [[Category:Triggers]] |
Revision as of 20:27, 3 March 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Intoduction
The CharacterEventTrigger component invokes Action<Float3> triggers whenever a user enters or exits an attached collider.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
TriggersOnly
|
Bool | |
TriggerEntered
|
direct SyncDelegateList`1<Action`1<Float3>> | Triggered when a user enters a collider attached to the parent slot |
TriggerLeft
|
direct SyncDelegateList`1<Action`1<Float3>> | Triggered when a user exits a collider attached to the parent slot |
IgnoreParentUser
|
Bool | If this component is under a user in the hierarchy, events from that user are ignored. |