the Joint component allows for a slot or object to rotate around a single point, in any direction, or around an axis. common uses are doors, helmet tops, and dials.
the Joint component allows for a slot or object to rotate around a single point, in any direction, or around an axis. common uses are doors, helmet tops, and dials.
== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
Line 23:
Line 24:
|_scl|Sync`1|TypeString11=Sync<Float3>|
|_scl|Sync`1|TypeString11=Sync<Float3>|
|__legacyActiveUserRootOnly|Bool|
|__legacyActiveUserRootOnly|Bool|
|GrabPriority|Int|
|GrabPriority|Int| {{Template:Grab Priority}}
|MaxSwing|Float|
|MaxSwing|Float|
|MaxTwist|Float| Maximum amount the joint will rotate in the given axis
|MaxTwist|Float| Maximum amount the joint will rotate in the given axis
Revision as of 20:44, 3 March 2024
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the Joint component allows for a slot or object to rotate around a single point, in any direction, or around an axis. common uses are doors, helmet tops, and dials.
Determines what gets grabbed if several grabbable objects are touching someone's grab sphere. The IGrabbable with the highest priority will be grabbed first. If the highest priority ties with another IGrabbable, it will grab both of those and ignore any lower priority IGrabbables.