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[[File:CommonSpawnAreaComponent.webp|alt=A photo of the common spawn area component and it's fields in the inspector.|thumb|The CommonSpawnArea component as seen in the [[Scene Inspector]]]]  | [[File:CommonSpawnAreaComponent.webp|alt=A photo of the common spawn area component and it's fields in the inspector.|thumb|The CommonSpawnArea component as seen in the [[Scene Inspector]]]]  | ||
Revision as of 22:53, 3 March 2024

Introduction
The CommonSpawnArea component is a user spawner that can take a range from a PointGenerator.
Usage
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
SpawnPointGenerator
 | 
IPointGenerator | A PointGenerator component. This determines which points the spawn area will use for spawning new users. | 
FloorPointRay
 | 
Float3 | |
OtherUserCheckRadius
 | 
Float | A minimum of how far away other users must be before a spawn point generated by SpawnPointGenerator is valid. | 
ParentUser
 | 
Bool | If true, newly-spawned users will be parented to the slot holding this component. | 
OrientUser
 | 
Bool | If true, newly-spawned users will be oriented towards the Z- axis that the slot holding this component is facing. | 
ScaleUser
 | 
Bool | If true, newly-spawned users will be scaled to be the same scale as the slot holding this component. This can cause issues with parenting, so take care. | 
Capacity
 | 
Int | The maximum number of users that can be spawned in the slot holding this component at any given time. A value of -1 makes the maximum unlimited. | 
BaseWeight
 | 
Float | |
PositionNode
 | 
UserNode | |
RotationNode
 | 
UserNode | 
Behavior
Unlike other user spawner components, the CommonSpawnArea component allows you to use a PointGenerator component to define an arbitrary area in which users can spawn from. This gives you more granular control over a spawn area than SpawnArc.
Examples
