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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|SpawnPointGenerator|IPointGenerator|A [[:Category:Components:Transform:Point Generators|PointGenerator]] component. This determines which points the spawn area will use for spawning new users. | |SpawnPointGenerator|IPointGenerator|A [[:Category:Components:Transform:Point Generators|PointGenerator]] component. This determines which points the spawn area will use for spawning new users. | ||
|FloorPointRay|Float3| | |FloorPointRay|Float3| | ||
|OtherUserCheckRadius|Float|A minimum of how far away other users must be before a spawn point generated by SpawnPointGenerator is valid. | |OtherUserCheckRadius|Float|A minimum of how far away other users must be before a spawn point generated by SpawnPointGenerator is valid. | ||
|ParentUser|Bool|If true, newly-spawned users will be parented to the slot holding this component. | |ParentUser|Bool|If true, newly-spawned users will be parented to the slot holding this component. | ||
|OrientUser|Bool|If true, newly-spawned users will be oriented towards the Z- axis that the slot holding this component is facing. | |OrientUser|Bool|If true, newly-spawned users will be oriented towards the Z- axis that the slot holding this component is facing. | ||
|ScaleUser|Bool|If true, newly-spawned users will be scaled to be the same scale as the slot holding this component. This can cause issues with parenting, so take care. | |ScaleUser|Bool|If true, newly-spawned users will be scaled to be the same scale as the slot holding this component. This can cause issues with parenting, so take care. | ||
|Capacity|Int|The maximum number of users that can be spawned in the slot holding this component at any given time. A value of -1 makes the maximum unlimited. | |Capacity|Int|The maximum number of users that can be spawned in the slot holding this component at any given time. A value of -1 makes the maximum unlimited. | ||
|BaseWeight|Float| | |BaseWeight|Float| | ||
|PositionNode|UserNode| | |PositionNode|UserNode| | ||
|RotationNode|UserNode| | |RotationNode|UserNode| | ||
}} | }} | ||
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* [[SpawnArc (Component)|SpawnArc]] | * [[SpawnArc (Component)|SpawnArc]] | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Common Spawn Area]] | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components:Users{{#translation:}}| | [[Category:Components:Users{{#translation:}}|Common Spawn Area]] |
Revision as of 22:53, 3 March 2024
Introduction
The CommonSpawnArea component is a user spawner that can take a range from a PointGenerator.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
SpawnPointGenerator
|
IPointGenerator | A PointGenerator component. This determines which points the spawn area will use for spawning new users. |
FloorPointRay
|
Float3 | |
OtherUserCheckRadius
|
Float | A minimum of how far away other users must be before a spawn point generated by SpawnPointGenerator is valid. |
ParentUser
|
Bool | If true, newly-spawned users will be parented to the slot holding this component. |
OrientUser
|
Bool | If true, newly-spawned users will be oriented towards the Z- axis that the slot holding this component is facing. |
ScaleUser
|
Bool | If true, newly-spawned users will be scaled to be the same scale as the slot holding this component. This can cause issues with parenting, so take care. |
Capacity
|
Int | The maximum number of users that can be spawned in the slot holding this component at any given time. A value of -1 makes the maximum unlimited. |
BaseWeight
|
Float | |
PositionNode
|
UserNode | |
RotationNode
|
UserNode |
Behavior
Unlike other user spawner components, the CommonSpawnArea component allows you to use a PointGenerator component to define an arbitrary area in which users can spawn from. This gives you more granular control over a spawn area than SpawnArc.