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An animation is a type that is usually wrapped by an [[Type:IAssetProvider`1|asset provider]] It does not fall under a [[Type:IWorldElement|World Element]] And cannot be stored into a field. It represents the raw asset url of an [[AnimJ]]. | An animation is a type that is usually wrapped by an [[Type:IAssetProvider`1|asset provider]] It does not fall under a [[Type:IWorldElement|World Element]] And cannot be stored into a field. It represents the raw asset url of an [[AnimJ]]. How animations are sampled at certain positions are determined by the type of animation file. Currently, there are only two types of animation files, [[AnimJ]] and AnimX, which work the same but AnimX is obfuscated. | ||
Revision as of 19:16, 19 March 2024
An animation is a type that is usually wrapped by an asset provider It does not fall under a World Element And cannot be stored into a field. It represents the raw asset url of an AnimJ. How animations are sampled at certain positions are determined by the type of animation file. Currently, there are only two types of animation files, AnimJ and AnimX, which work the same but AnimX is obfuscated.
See also: IAsset`1