ProtoFlux:Angle: Difference between revisions

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Added See Also section. Reworded the description.
Fixed node visual. Removed link (No equivalent function for C# & Microsoft exists normally, and MathX is the only math library that has access to the correct function).
 
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{{#Invoke:ProtoFlux|GenerateUI
{{#Invoke:ProtoFlux|GenerateUI
|Name=°<br><p style="font-size:25%;">(angle)
|Name=°<br><p style="font-size:25%;">(angle)
|Category=Operators
|Category=Vectors
|Inputs=
|Inputs=
[
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== See Also ==
== See Also ==
* Wikipedia's definition of an [https://en.wikipedia.org/wiki/Angle angle].
* Wikipedia's definition of an [https://en.wikipedia.org/wiki/Angle angle].
* Microsoft's documentation on the [https://learn.microsoft.com/en-us/dotnet/api/system.windows.vector.anglebetween?view=windowsdesktop-8.0 Vector.AngleBetween(Vector, Vector)] Method.


[[Category:ProtoFlux:Operators:Vectors]]
[[Category:ProtoFlux:Operators:Vectors]]

Latest revision as of 18:49, 28 June 2024

°

(angle)

A
*
B
Vectors

The Angle node takes in 2 vectors (rays or directions) and returns the difference between the 2 provided vectors using angles in degrees as a float.

The vectors you provide are normalized (but not clamped), which means each value will be between -1 and 1, with resulting degrees of 0 (if the 2 vectors are so close to each other that there is effectively no separation, thus no angle) all the way to 180 (if the 2 vectors are so far apart that they are a straight line) respectively.

Inputs

A (Pseudo-Generic)

The first provided vector.

B (Pseudo-Generic)

The second provided vector.

Outputs

* (float)

Returns the difference between the 2 provided vectors using angles in degrees.

See Also

  • Wikipedia's definition of an angle.