The '''DualColorImage''' component takes in a [[Component:SpriteProvider|SpriteProvider]] or [[Material]] and controls the tint and secondary tint of a [[UIX]] image. There are optional placement parameters allowing the [[User|user]] to adjust the offset of this image using <code>FillRect</code>.
The '''DualColorImage''' component takes in a [[Component:SpriteProvider|SpriteProvider]] or [[Material]] and controls the tint and secondary tint of a [[UIX]] image. There are optional placement parameters allowing the [[User|user]] to adjust the offset of this image using <code>FillRect</code>.
{{Note|You must have an image that it can register and use, else it will just use the secondary tint color only and fill in the entire area.|warning}}
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|FillRect|Rect|The filling rect for this image.
|FillRect|Rect|The filling rect for this image.
|__legacyZWrite|Bool|The legacy Z writing for this image.
|__legacyZWrite|Bool|The legacy Z writing for this image.
|Tint|ColorX| The tint color for this image (broken?).
|Tint|ColorX| The primary tint color for this image.
|SecondaryTint|ColorX|The secondary tint color for this image.
|SecondaryTint|ColorX|The secondary tint color for this image.
The DualColorImage component takes in a SpriteProvider or Material and controls the tint and secondary tint of a UIX image. There are optional placement parameters allowing the user to adjust the offset of this image using FillRect.
You must have an image that it can register and use, else it will just use the secondary tint color only and fill in the entire area.