The '''RectMesh''' component takes in a value (either a dynamic value from an [[Type:IAudioSource|IAudioSource]], or a min and max [[Type:float|float]] value) and parameters for the generated rect mesh, then renders it onto the [[UIX]].
{{Note|This component is currently under investigation for being unstable and causing world crashes. This page will be updated when further information is found out.|warning}}
{{Table ComponentFields
{{Table ComponentFields
|Mesh|{{RootFieldType|(nested)|M}}|TypeAdv0=true|
|Mesh|{{RootFieldType|(nested)|M}}|TypeAdv0=true|The mesh parameters used to render this rect mesh.
The RectMesh component takes in a value (either a dynamic value from an IAudioSource, or a min and max float value) and parameters for the generated rect mesh, then renders it onto the UIX.
This component is currently under investigation for being unstable and causing world crashes. This page will be updated when further information is found out.