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* Wikipedia's definition on [https://en.wikipedia.org/wiki/Gamma_correction Gamma Correction]. | * Wikipedia's definition on [https://en.wikipedia.org/wiki/Gamma_correction Gamma Correction]. | ||
[[Category:ProtoFlux: | [[Category:ProtoFlux:Colors]] |
Latest revision as of 22:11, 24 July 2024
Apply HDRInverse Gamma Color X
Colors
The Apply HDR Inverse Gamma Color X node takes in a color and the amount of gamma to adjust it by, then returns the corrected color. Gamma is used for lightness (called "luminance") color correction, and is standard in many other game titles, films, and photography. This node will lower the gamma with a higher number value given.
Inputs
Color (ColorX)
The color to adjust.
Gamma (float)
The adjustment to the lightness for the input color. Defaults to 2.2
.
Outputs
* (ColorX)
The gamma corrected colorX.
See Also
- Wikipedia's definition on Gamma Correction.