I think I got it |
Automated: update 'HighPriorityIntegration' description |
||
Line 11: | Line 11: | ||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| {{ | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} |
Revision as of 11:59, 1 August 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | |
Radius
|
Float | Determines the roundness of the mesh. |
Height
|
Float | Determines how tall the mesh is. |
Segments
|
Int | Determines the smoothness. |
Rings
|
Int | Determines the smoothness of the top & bottom of the mesh. |
Shading
|
Shading | Changes the mesh shading. |
UVScale
|
Float2 | |
DualSided
|
Bool | Makes the mesh dual sided. |