Automated: update component fields |
Automated: update 'HighPriorityIntegration' description |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|MaxSize|Int| | |MaxSize|Int| | ||
|Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|SpriteGlyph]]}}|TypeAdv2=true| | |Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|SpriteGlyph]]}}|TypeAdv2=true| |
Revision as of 11:59, 1 August 2024
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Component image 
Dynamic Sprite Font component as seen in the Scene Inspector

Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
MaxSize
|
Int | |
Glyphs
|
list of SpriteGlyph |
Usage
SpriteGlyph
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