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The EyeRotationDriver can control the rotation | The EyeRotationDriver can control the rotation of slots using the data from an [[Component:EyeManager|EyeManager]]. | ||
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Revision as of 17:48, 19 August 2024
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Component image 
EyeRotationDriver component as seen in the Scene Inspector

The EyeRotationDriver can control the rotation of slots using the data from an EyeManager.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
EyeManager
|
EyeManager | |
EyeMotionScale
|
Float | |
EyeMotionExp
|
Float | |
MaxSwing
|
Float | |
Eyes
|
list of Eye |