BlitToDisplay is a component that is able to make a user's game window display a 2d texture of any kind (including render textures) and is also able to create new game windows to display images as well.
|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv1=true| The texture to display to the screen. A render texture may be used here.
|DisplayIndex|Int|
|DisplayIndex|Int| which game window to display <code>Texture</code> to. If the window number doesn't exist, one is created automatically. If 0 is used, the main game window will be used.
|BackgroundColor|ColorX|
|BackgroundColor|ColorX| The color to display behind the image.
|FlipHorizontally|Bool|
|FlipHorizontally|Bool| flip the image horizontally before displaying to the screen.
|FlipVertically|Bool|
|FlipVertically|Bool| flip the image vertically before displaying to the screen.
}}
}}
== Behavior ==
== Behavior ==
Disabling this component does not disable its effects. Setting <code>TargetUser</code> to null does though. New windows created by this component will close the game if closed. It is unknown if this is a bug. This component can and will blind desktop users if <code>DisplayIndex</code> is set to 0 and <code>TargetUser</code> targets a desktop user.
== Examples ==
== Examples ==
[User:989onan|989onan's]] MMD player uses this to display the animated camera for the dances to the main screen.
== See Also ==
== See Also ==
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[[Category:Components:Rendering{{#translation:}}|Blit To Display]]
[[Category:Components:Rendering{{#translation:}}|Blit To Display]]
[[Category:Components{{#translation:}}|Blit To Display]]
[[Category:Components{{#translation:}}|Blit To Display]]
BlitToDisplay is a component that is able to make a user's game window display a 2d texture of any kind (including render textures) and is also able to create new game windows to display images as well.
which game window to display Texture to. If the window number doesn't exist, one is created automatically. If 0 is used, the main game window will be used.
flip the image vertically before displaying to the screen.
Behavior
Disabling this component does not disable its effects. Setting TargetUser to null does though. New windows created by this component will close the game if closed. It is unknown if this is a bug. This component can and will blind desktop users if DisplayIndex is set to 0 and TargetUser targets a desktop user.
Examples
[User:989onan|989onan's]] MMD player uses this to display the animated camera for the dances to the main screen.