Component:MeshCollider: Difference between revisions

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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Offset|Float3|
|Offset|Float3| {{Template:ColliderOffsetField}}
|Type|ColliderType|
|Type|ColliderType| {{Template:ColliderTypeField}}
|Mass|Float|
|Mass|Float| {{Template:ColliderMassField}}
|CharacterCollider|Bool|
|CharacterCollider|Bool| {{Template:ColliderCharacterColliderField}}
|IgnoreRaycasts|Bool|
|IgnoreRaycasts|Bool| {{Template:ColliderIgnoreRaycastsField}}
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv5=true|
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv5=true|
|Sidedness|MeshColliderSidedness|
|Sidedness|MeshColliderSidedness|

Revision as of 20:27, 14 October 2024


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Component image 
Mesh Collider component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Offset Float3 The offset of the collider shape's position from the slot's position.
Type ColliderType The type of collider. See the enum page for details.
Mass Float How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter.
CharacterCollider Bool Whether an avatar should be prevented from moving into the collider's volume.
IgnoreRaycasts Bool Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components.
Mesh Mesh
Sidedness MeshColliderSidedness
ActualSpeculativeMargin raw output of Float

Usage

Examples

Related Components