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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Offset|Float3| | |Offset|Float3| {{Template:ColliderOffsetField}} | ||
|Type|ColliderType| | |Type|ColliderType| {{Template:ColliderTypeField}} | ||
|Mass|Float| | |Mass|Float| {{Template:ColliderMassField}} | ||
|CharacterCollider|Bool| | |CharacterCollider|Bool| {{Template:ColliderCharacterColliderField}} | ||
|IgnoreRaycasts|Bool| | |IgnoreRaycasts|Bool| {{Template:ColliderIgnoreRaycastsField}} | ||
|Height|Float| | |Height|Float| | ||
|Radius|Float| | |Radius|Float| |
Revision as of 20:28, 14 October 2024
Component image
The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | The offset of the collider shape's position from the slot's position. |
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
Height
|
Float | |
Radius
|
Float |
Examples
- The CapsuleCollider is used in Locomotion Modules to represent the player's width and height.