Component:CapsuleCollider: Difference between revisions

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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Offset|Float3|
|Offset|Float3| {{Template:ColliderOffsetField}}
|Type|ColliderType|
|Type|ColliderType| {{Template:ColliderTypeField}}
|Mass|Float|
|Mass|Float| {{Template:ColliderMassField}}
|CharacterCollider|Bool|
|CharacterCollider|Bool| {{Template:ColliderCharacterColliderField}}
|IgnoreRaycasts|Bool|
|IgnoreRaycasts|Bool| {{Template:ColliderIgnoreRaycastsField}}
|Height|Float|
|Height|Float|
|Radius|Float|
|Radius|Float|

Revision as of 20:28, 14 October 2024

Component image 
Capsule Collider component as seen in the Scene Inspector

The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Offset Float3 The offset of the collider shape's position from the slot's position.
Type ColliderType The type of collider. See the enum page for details.
Mass Float How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter.
CharacterCollider Bool Whether an avatar should be prevented from moving into the collider's volume.
IgnoreRaycasts Bool Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components.
Height Float
Radius Float

Examples

  • The CapsuleCollider is used in Locomotion Modules to represent the player's width and height.