A cross mesh is a 3D mesh made of 3 crossing boxes of equal thickness and length. It can be rotated, and the bars can be lengthened and thickened/thinned.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.