Component:BevelStripeMesh: Difference between revisions

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Automated: update 'HighPriorityIntegration' description
add some info, also don't need so many stubs
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{{stub}}
{{Infobox Component
{{Infobox Component
|Image=BevelStripeMeshComponent.png
|Image=BevelStripeMeshComponent.png
|Name=Bevel Stripe Mesh
|Name=Bevel Stripe Mesh
}}
}}
{{stub}}


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{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool| {{stub}}
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox| {{stub}}
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Profile|ColorProfile|
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}
|Width|Float| {{stub}}
|Width|Float|  
|Height|Float| {{stub}}
|Height|Float|  
|Thickness|Float| {{stub}}
|Thickness|Float|  
|SlantLeft|Float| {{stub}}
|SlantLeft|Float|  
|SlantRight|Float| {{stub}}
|SlantRight|Float|  
|Relief|Bool| {{stub}}
|Relief|Bool|  
}}
}}


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== Usage ==
== Usage ==
{{stub}}
 


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== Examples ==
== Examples ==
{{stub}}
 


[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components:Assets:Procedural Meshes:Legacy UI{{#translation:}}|Bevel Stripe Mesh]]
[[Category:Components:Assets:Procedural Meshes:Legacy UI{{#translation:}}|Bevel Stripe Mesh]]
[[Category:Components{{#translation:}}|Bevel Stripe Mesh]]
[[Category:Components{{#translation:}}|Bevel Stripe Mesh]]

Revision as of 17:18, 16 October 2024

Component image 
Bevel Stripe Mesh component as seen in the Scene Inspector


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Width Float
Height Float
Thickness Float
SlantLeft Float
SlantRight Float
Relief Bool

Usage

Examples