Component:CircleMesh: Difference between revisions

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The '''CircleMesh''' component procedurally generates a circle mesh for use with a [[MeshRenderer (Component)|MeshRenderer]].


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Revision as of 01:25, 19 October 2024


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Component image 
Circle Mesh component as seen in the Scene Inspector

The CircleMesh component procedurally generates a circle mesh for use with a MeshRenderer.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Rotation FloatQ
Segments Int
Radius Float
Arc Float
UVScale Float2
ScaleUVWithSize Bool
TriangleFan Bool

Usage

Examples

Related Components