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The '''CircleMesh''' component procedurally generates a circle mesh for use with a [[MeshRenderer (Component)|MeshRenderer]]. | |||
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Revision as of 01:25, 19 October 2024
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Component image
The CircleMesh component procedurally generates a circle mesh for use with a MeshRenderer.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Rotation
|
FloatQ | |
Segments
|
Int | |
Radius
|
Float | |
Arc
|
Float | |
UVScale
|
Float2 | |
ScaleUVWithSize
|
Bool | |
TriangleFan
|
Bool |