|ContentSize|Float2| The size of interior object. usually driven by [[Component:AssetFrameSlot|Asset Frames]]
|Thickness|Float|
|Thickness|Float| How thick the frame should be, expanding outwards from the center content.
|UVScale|Float2|
|UVScale|Float2| How big the procedural UV map should be, which influences material detail and color map scales.
}}
}}
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== Usage ==
== Usage ==
Attach to a slot, and give it <code>ContentSize</code> and <code>Thickness</code>. Then put into a [[Component:MeshRenderer|Mesh Renderer]] with a [[Material|material]] to view it.
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== Examples ==
== Examples ==
Used in [[Component:AssetFrameSlot|asset frames]] like picture frames and audio placement frames.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.