Component:RandomAudioClipPlayer: Difference between revisions

From Resonite Wiki
add info
add link
Line 19: Line 19:
<!--T:3-->
<!--T:3-->
== Usage ==
== Usage ==
Attach to a slot and give the component some <code>Clips</code> to play. This component can be trigged via it's sync delegates or by [[Button Events|button events]]
Attach to a slot and give the component some <code>Clips</code> to play. This component can be trigged via it's [[Sync Delegate|sync delegates]] or by [[Button Events|button events]]


<!--T:4-->
<!--T:4-->

Revision as of 22:23, 21 October 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Random Audio Clip Player component as seen in the Scene Inspector

Random Audio Clip player is a component that is able to play a random audio file all the way through from a list of Clips and parent the resulting one shots under a slot.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
ParentUnder Slot The slot to parent the one shot objects under.
MinDistance Nullable`1<Float> the distance in meters in the audio's set transform space where the audio's perceived volume stops increasing and stays constant all the way to the center.
MaxDistance Nullable`1<Float> the maximum distance in meters in the audio's set transform space in meters before it cannot be heard.
RolloffMode Nullable`1<AudioRolloffMode> An optional AudioRolloffMode
Clips list of ClipData The list of ClipData to choose from, randomly with weights.

Usage

Attach to a slot and give the component some Clips to play. This component can be trigged via it's sync delegates or by button events

Examples

This can be used for boopers, doorbells, or a bike horn.