|ColorsProfile|ColorProfile| {{Template:ProceduralMeshColorProfile}}. However, this is for every box in the array.
|ColorsProfile|ColorProfile| {{Template:ProceduralMeshColorProfile}}. However, this is for every box in the array.
|UV_Scales|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv9=true| List of UV scales for each box, scaling the material surface detail bigger or smaller.
|UV_Scales|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv9=true| List of UV scales for each box, scaling the material surface detail bigger or smaller.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.