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|ColorsProfile|ColorProfile| {{Template:ProceduralMeshColorProfile}}. However, this is for every box in the array. | |ColorsProfile|ColorProfile| {{Template:ProceduralMeshColorProfile}}. However, this is for every box in the array. | ||
|UV_Scales|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv9=true| List of UV scales for each box, scaling the material surface detail bigger or smaller. | |UV_Scales|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv9=true| List of UV scales for each box, scaling the material surface detail bigger or smaller. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]| | |||
}} | }} | ||
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</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Box Array Mesh]] | [[Category:Components{{#translation:}}|Box Array Mesh]] | ||
[[Category:ComponentStub]] | |||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Box Array Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Box Array Mesh]] |
Revision as of 13:11, 6 November 2024
Component image
Box Array Mesh is a component that is generated by brush tools and can be a cloud of boxes with points, sizes, and rotations.
Note: Points
, Sizes
, Rotations
, Colors
, and UV_Scales
arrays must be the same length for this component to work.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Points
|
array of Float3 | List of positions that there should be boxes |
Sizes
|
array of Float3 | List of sizes for each box. |
Rotations
|
array of FloatQ | List of rotations for each box. |
Colors
|
array of Color | List of colors for each box. |
ColorsProfile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in.. However, this is for every box in the array. |
UV_Scales
|
array of Float3 | List of UV scales for each box, scaling the material surface detail bigger or smaller. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action |
Usage
Use a brush tool from ResoniteEssentials/Tools/Brushes/Box Brushes
and draw to make one of these with values already initialized.
Examples
An example of the result of a box array mesh generated by a brush tool.