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Automated: update Categories, SyncDelegates |
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|FlatShading|Bool| Toggles mesh smooth shading. | |FlatShading|Bool| Toggles mesh smooth shading. | ||
|UVScale|Float2| {{Template:Procedural Mesh UVScale}} | |UVScale|Float2| {{Template:Procedural Mesh UVScale}} | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]| | |||
}} | }} | ||
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</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Cone Mesh]] | [[Category:Components{{#translation:}}|Cone Mesh]] | ||
[[Category:ComponentStub]] | |||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Cone Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Cone Mesh]] |
Revision as of 13:11, 6 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
A cone mesh is a component that acts as a source of geometry for rendering a cone with x sides with an optionally flat end.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Height
|
Float | Determines the height of the cone. |
RadiusBase
|
Float | Determines the width of the cone's base. |
RadiusTop
|
Float | Determines the width from the top of the cone. |
Sides
|
Int | How smooth the roundness of the mesh. |
Caps
|
Bool | Whether to cap the ends with geometry or leave them open. |
FlatShading
|
Bool | Toggles mesh smooth shading. |
UVScale
|
Float2 | The scale of the procedural UV map. Larger values make textures appear smaller on the mesh's surface, and vice versa. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action |
Usage
Attach to a slot, and assign to a Mesh Renderer to see what it looks like. Don't forget to use a material.