Component:ConvexHullMesh: Difference between revisions

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Automated: update 'HighPriorityIntegration' description
Automated: update Categories, SyncDelegates
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|FlatShading|Bool|
|FlatShading|Bool|
|MinVertexDistance|Double|
|MinVertexDistance|Double|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
}}
}}


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[[Category:Components:Uncategorized{{#translation:}}|Convex Hull Mesh]]
[[Category:Components:Uncategorized{{#translation:}}|Convex Hull Mesh]]
[[Category:Components{{#translation:}}|Convex Hull Mesh]]
[[Category:Components{{#translation:}}|Convex Hull Mesh]]
[[Category:ComponentStub]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]

Revision as of 13:11, 6 November 2024

Component image 
Convex Hull Mesh component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Points array of Float3
FlatShading Bool
MinVertexDistance Double

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action

Behavior

Examples

See Also